Using Video Game Technology to Enhance Teaching and Learning
Tuesday, June 28, 2011
8:00 Continental breakfast and Introduction to JogNog
9:00 a.m. to 4:00 p.m. Conference (snacks and catered lunch included)
" Professional yet Comfortable" is the suggested conference dresscode
Registration Sign-Up Closes at midnight June 22
Conference attendees will learn how to use video game technology and healthy competition as motivating instructional methodology and MCAS preparation. Panel discussions will focus on creative and efficient implementation of the new technology Learning Landscapes into the classroom.
Dan Roy, co-founder of Mundito Games LLC, which is making mobile language learning games, and game designer at the Learning Games Network.
Opening Keynote Address
"One Designer's Approach to Learning Games"
Dan will discuss the learning game design philosophy at MIT's Education Arcade and the Learning Games Network. He'll analyze two of those organizations' games: Lure of the Labyrinth, which teaches middle school math, and Xenos, which is currently in development and teaches foreign languages. He'll explain how games like these can be used by teachers and students, both in and out of school.
Closing Keynote Address
"Learning Higher Order Thinking Skills with Video Games"
Stephen Smith, CEO, JogNog.com
"Failure, Competition, and Motivation in the Learning Landscape"
Breakout Sessions and Mini-Talks:
"A Fresh Start – Offering Students a Second Chance at Success"
Keith Turner, Franklin Public Schools
"Using Video Game Technology to Enhance Teaching and Learning"
Educator Joshua Savage, a team of JogNog.com teachers, and panel facilitator Dr. Sal Cammerata
"Flink Learning and Maestro Learning: Suggested web-based resources to reinforce math, writing and reading skill development."
Breakout session with Dr. Peter Dublin, President and co-founder of Maestro Learning. Dr. Dublin has co-authored hundreds of educatonal software programs including the groundbreaking best-sellers Bank Street Writer and Elementary Success.
"I am a Student: Using Technology and Instructional Best Practices to Reach and Teach Learners with Special Needs"
Carolyn Fawcett, Special Education Teacher, Andover Public Schools and Jacqueline Orphanos, Elementary Program Head, Andover Public Schools.
"How to Use Educational Games to Reinforce Learning Within and Beyond the Classroom"
Panel discussion featuring local educators.
"Case Study: Using JogNog to Support Your Textbook"
For JogNog beginners and expert users, how to create effective content for classroom learning.
Be sure to bring a laptop!
Conference attendees will receive a Certificate of Attendance worth 6 contact hours.
Seminar and workshop hosted by the new educational video game, JogNog.
Contact Jacqui at firstname.lastname@example.org with any questions about the conference.