Urban Apps: when meaningful ideas connect communities with interactive technology.
Saturday, February 5, 2011 from 10:00 AM to 7:30 PM (GMT)
London, United Kingdom
A phenomenon of urban enterprises where citizen participation is implicit is on the rise. These community projects are about connecting like-minded members and localised services to each other within a local setting acting as Urban Apps.
The workshop opens with a keynote session presented by guest speaker, David Barrie, one of the co-founding fathers of The People's Supermarket (Time Out's Top 20 new retail outlets for London in 2010) and principal consultant at David Barrie & Associates. David designs, directs and consults on initiatives that enable capital growth, social innovation and transformational change in cities and communities.
He will be speaking on his recent article, "Open Source’ Place-Making: a collective approach to the development of cities in an age of big society, digital media and social enterprise.", followed by a facilitated Q&A session.
The morning will be concluded with an introduction to the workshop's real-life case study, "Spier Locks Masterplan: Creative City" and the official Urban Apps Challenge kick-off.
Invited Participants: Tessy Britton (Social Spaces and Thriving Too amongst other projects), Kat Davis (Soundings), Pamela Parker (final year MA Creative Practice for Narrative Environments student from Central Saint Martins) and Caf Fean (creative writer and consultant specialising in public consultation projects)
The structure of NearLabs is a “learning together by doing” professional workshop platform for the conception of future products and services with trademarked intellectual property. Workshops are structured to utilise the combined intelligence of the participating group, facilitated by the professional team at NearLabs and supported by NearInteraction. Typical “learning together by doing” practices include facilitated brainstorms, curated problem solving exercises, experience-based-learning, case methods and physical prototyping sessions.
During the course of the day, participants will connect meaningfully over a series of nine conducted collaborative "learning together by doing" sessions, as they unite together to face the common challenge.
SATURDAY 10.00am sharp
Themed introductions from each participant.
Introduction to Case Study.
Urban Apps Challenge kick-off.
Participants are divided into multi-disciplinary groups of 5.
- Networking and Refreshment Break -
5 Minutes: presented by Caf Fean (creative writer and consultant specialising in public consultation projects at Soundings)
Telling Stories: StoryTelling work-cards are introduced
as the greater framing structure towards effectively designing and creating solution to your challenge.
stories stimulate both an emotional and a logical response. The
StoryTelling cards are used throughout the workshop as aspirational and
Mapping the Ecology: encourages each group to get to grips with the challenge by using the Sense of Belonging toolkit, -designed to establish key players, identify relationships, and easily examine multiple points of view.
Inspiration Vault: free capturing of the group's collective inspiration examples coming from their individual multi-disciplinary professional experiences.
- Lunch -
Of Superheros: returning to the StoryTelling work-cards to discuss challenges and dream up superheros and superpowers.
Braving the blank page: working together with pens, pencils and sheets of paper, the group begins the search for solutions. This session is divided into two facilitated exercises, the collection of ideas regardless of their percieved relevance, and the combination and extension of ideas.
Design Thinking: clarification and evaluation of the groups collected ideas base, exploring the balance between practical functionality and emotional appeal using Narrative Ecology's FVD (feasibility, viability and desirability) and NWD (needs, wants and desires) scenario-building sheets.
- Networking and Refreshment Break -
Idea Synthesis: After-tea session starts off with a lively group debate, voting on the top 3 promising ideas.
Elevator Pitch: each group prepares a 3 minute Top 3 presentation that will be addressed to the workshop participants as a whole, ensuring shared knowledge across all participants, and opening the ideas to a greater audience for voting, one solution for each group will be chosen to take forward.
Questorming: this technique involves brainstorming the questions around the solution, because at the this stage there are often more questions than answers. The questions will form the framework for constructing future action.
Interactions: developed by NearLabs in partnership with NearInteraction, these cards are an exhaustive set of diagrams of up-to-date interactive technologies, exploring and de-mystifying concepts as varied as social media intergration to smartphone and tablet applications to tangible and gestural solutions. These solution provokers are guaranteed to entice you into talking big and thinking bigger about services that can make a practical difference when talking people to people interactions, matching people with a platform to connect and interact.
- Networking and Refreshment Break -
Wild Card: The StoryTelling work-cards are re-engaged, throwing each group an unexpected curve ball!
Good Participation: a session intergrating the group's solution with the Good Participation flash set, an essential collection of valuable good participation touchpoints, this flash set creates a jumpstart platform for the analysis and establishment of effective solutions for participation.
Presentations: the workshop will be concluded with a 5 minute presentation from each group in the form of a narrative to the workshop participants as a whole, explaining the group's final solution to the Urban Apps Challenge.
- Workshop Wind Down over drinks -
Participants are able to combine their new learnt information with their diverse knowledges to produce new insights and plans for action, to inform the needs of their individual organizations, institutions, products, and services. NearLabs events result in the generation of valuable, tangible outcomes with unique intellectual property, that is co-owned by NearLabs and those participating, which is published, trademarked and distributed to the attending participants, and made available for future use.
At each workshop NearLabs provides the participants with a set of tools, probes and thought-provokers to inform and facilitate the innovation process, sets of cards, flash sets and scenario sheets designed to operate on principles that encourage creativity and collective ownership, allowing the users the ability to be intuitive, recognise patterns, and explore the full potential.
Participants go home with a selection of these thinking tools, as well as the ability to purchase complete copies directly from NearLabs at 40% of the retail price.
In addition to this, each participant will recieve a digital compiled work outlining the challenges and potential solutions documenting the IP generated at the workshop. This document is co-owned by NearLabs and those participating for future use.
A book will be self-published encompassing the complete series of the 2011 Decoding Participation, Engagement and Interaction with Technology Series workshop results due in April 2011, and available for purchase directly from NearLabs at cost price for past attendees.
The workshop audience is typically a multi-disciplinary mix, including: community workers, entrepreneurs, service designers, social entrepreneurs, social innovators, project managers at community centers, participation producers, public arts programmers, public engagement consultants, product developers, and those with positions that include market/customer insights, research and development, strategy and innovation.
Participants should importantly bring ideas! as well as a notebook, favourite pens or pencils, everything else will be provided. Please note, laptops will be frowned upon! This is a hands-on workshop with people to people networking and participation.
We want you thinking, talking and connecting!
Limited seating of participants to ensure an intimate workshop. Due to a high nature of enquiries and interested participants, tickets sell out fast, so we have 3 waiting seats available if there is a cancellation.
The Decoding Participation, Engagement and Interaction with Technology workshop series form a 3 part succession of related yet independent sessions taking place during February 2011.
Registration to each workshop must be made separately. Discounts are
available for booking 2 or 3 workshops at one time, please select the relevant
price option and directly re-register on the relevant 2nd or 3rd workshop pages
selecting the PAID-A, B or C option.
When & Where
facilitated by Crystal Campbell + Diogo Terroso
Crystal Campbell and Diogo Terroso facilitate workshops for the conception of future products and services. By utilising the combined intelligence of the participating group and 'learning together by doing' practices, including a hybrid mismatch of facilitated brainstorms, curated problem solving exercises, experience-based-learning, storytelling, case methods and physical prototyping sessions. The results is the rapid generation of valuable, tangible outcomes available for all participants future use. Expect the unexpected.