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Unity Workshop with Sam Marcus

Cleveland Game Devs

Saturday, April 7, 2012 from 1:00 PM to 5:00 PM (EDT)

Ticket Information

Ticket Type Sales End Price Fee Quantity
Regular Registration Ended $10.00 $0.00
Student Registration Ended $5.00 $0.00
CIA / Case Student Registration Ended Free $0.00

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Event Details

Update 2: Sam's preparation steps for those planning to follow along: http://clevelandgamedevs.com/archives/224

Update: Sam's notes on how to prepare: http://clevelandgamedevs.com/archives/222
 
Sam Marcus (While True Fork) presents an in-depth look at the game creation package Unity.
 

This beginner-level workshop will introduce you to core Unity concepts, expose you to workflows and asset pipelines, and give you a sense of how you can put together a game in Unity. Over the course of the workshop we will be building a physics-based carnival game from start to finish.

All participants will get a copy of the project files containing scripts, graphics and sound (as well as a finished project) that they can use to code-along (or refer to later), but we’ll also be broadcasting the main screen online so that you can follow-along with the presentation on your own laptop if you dislike reading code from distant projector screens. Laptops are not required (but helpful).

This workshop will have some C# in it, but trust us- C# is not a very difficult language to work with. Even if you’re only peripherally familiar with programming you’ll find you can “read” the code involved without too much trouble… and if you’re interested learning C#, this project can help you bootstrap your knowledge. We’ll try to explain any complicated C# as we write it.

Broadly speaking, the workshop will cover:

  • Unity: What’s Up with That?
  • The Unity Interface
  • GameObjects, Transforms, and You
  • The Input Loop
  • Physics Phunctions
  • Sound and Music

We will not be covering:

  • Art and Music assets creation
  • Networking
  • iOS deployment
  • JavaScript (the other language Unity supports)

Registration is required ahead of time (especially if you want to get the workshop materials).

Our thanks go to Knut Hybinette and the Cleveland Institute of Art for providing the facilities for this workshop. He sent along this map (number 5 is where we'll be): http://bit.ly/GXnlYF

Sam's game System Protocol One is available on Steam. 

Have questions about Unity Workshop with Sam Marcus? Contact Cleveland Game Devs

When & Where


Cleveland Institute of Art
Room 218 in Joseph McCullough Center for the Visual Arts Building
11610 Euclid Ave.
Cleveland, OH 44106

Saturday, April 7, 2012 from 1:00 PM to 5:00 PM (EDT)


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