The Future of Games and Entertainment: Special Keynote with Chuck Eyler
Thursday, March 28, 2013 from 6:00 PM to 9:00 PM (PDT)
San Francisco, CA
The Future of Games and Entertainment: Student Showcases and a Special Keynote with Chuck Eyler
Drinks, Food, Student Showcases and Special Keynote!
During this week in March, San Francisco will once again play host to the Game Developers Conference, the largest annual gathering of professional video game developers in the world. By some accounts, the Games Industry has reportedly surpassed all other forms of entertainment in financial returns including music and movies. Regardless of how you add up the sales and determine it’s relevance – there is no doubt that the Games Industry is a leading force in entertainment today and is a critical element of transmedia storytelling and in the future of entertainment and communications.
With Games as a foundation and focus for tonight’s events, we’ll explore the future of games and entertainment both with our student game exhibitions and our special keynote/fireside chat with film, television and games industry expert, Chuck Eyler.
6:00pm - Doors open for networking and student game showcase
7:00pm - Keynote/Fireside Chat with Chuck Eyler – Moderator Beth
Join us as Chuck Eyler, entertainment industry luminary and veteran, discusses with Beth Rogozinski, Transmedia SF co-founder, the past, present and future of games and entertainment.
8:00 - 9:00pm - Networking and student game showcase
Chuck Eyler, Studio Art Director, DreamCastle Studio, San Francisco, Playdom/Disney
Chuck Eyler, award-winning writer, director, artist, storyteller and game maker, began his storied career as an animator for The New Adventures of Mighty Mouse, Tarzan, Fabulous Funnies and Flash Gordon. Since that time, he has been involved in numerous television programs and films – including Oscar Award winning projects while at ILM like Innerspace, and Young Sherlock Holmes. Chuck began working on games for Atari/Time Warner Interactive and has dozens of titles to his name. While at EA, Chuck ran the art team for The Sims Console, won awards for Distinguished Service at EA and was nominated for his art direction for 'the Urbz' at the 8th Annual Interactive Achievement Awards. Chuck is currently Art Director for Disney/Playdom where he gets to fulfill his lifelong dream of following in the footsteps of a career hero, Walt Disney.
Moderator: Beth Rogozinski - Beth is a serial entrepreneur with decades of experience in the media technology industry having worked on hardware, software, apps and games. Beth is also a co-founder of Transmedia SF.
Student Game Showcase Participants and Projects:
Exit Pallette: Steven Ou, 2D Computer game
Perfect Woman (name TBA): Lea Schonfelder, Kinnect Game
Objetif: Aliah Drake, Card Game
Sweet Sweet Salvation: Nick Crockett, Board Game
Arcade Backpack: Steven Amrhien, Arcade Packpack
Tickleplane: Mark Essen, 2D game / custom controllers
Arcade Machine: Peter Lu, Arcade Machine
Talk Therapy: Chris Reilly, Electromechanical game
Poliphony: Joshua Nuernberger, 3D computer game
Ascencion: Garrett Johnson, 3D computer game
Monde binaire: Baptiste Milesi, Book + App
OKO: Nadezda Suvorova, iPad App
Foxx Keedz: Julia Garcia-Skrebneva, iPad App
Magnetics: Fabien Dupperrex, iPad App
Empreintes: iPad App
Rescue mars: Khalil Klouche, Ouya or Computer
Laser Cabinet: Khalil Klouche, Installation
Mimicry: Emilie Tappolet & Raphael Muñoz, Installation - Facial recognition screen
Blueprint: Benjamin Gattet, Ouya Console game
Intraland: Marion Bareil, Ouya or Computer
Become Captain: Camille Morizot, Installation
Hollow Grounds: Jeremy Spielmann, iPad app
Armadillo: Ralf Mauerhofer and Stefan Spieler, iPad app
Ned & Ted: Marc Gruber and Simon Kovatsch, Computer game
Journey of a Roach: Binan Woll and Mischa Geiser, Computer game
Butsch: Flurin Jenal, Computer game
When & Where
Transmedia SF is a network of SF Bay Area media and start-up creatives who come together to develop our own projects, to promote and educate the world about transmedia storytelling, and to make San Francisco a center for transmedia production and education.