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The Future of Games and Entertainment: Special Keynote with Chuck Eyler

Transmedia SF

Thursday, March 28, 2013 from 6:00 PM to 9:00 PM (PDT)

San Francisco, CA

The Future of Games and Entertainment:  Special...

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The Future of Games and Entertainment: Student Showcases and a Special Keynote with Chuck Eyler


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Drinks, Food, Student Showcases and Special Keynote!   

 

During this week in March, San Francisco will once again play host to the Game Developers Conference, the largest annual gathering of professional video game developers in the world. By some accounts, the Games Industry has reportedly surpassed all other forms of entertainment in financial returns including music and movies. Regardless of how you add up the sales and determine it’s relevance – there is no doubt that the Games Industry is a leading force in entertainment today and is a critical element of transmedia storytelling and in the future of entertainment and communications.

With Games as a foundation and focus for tonight’s events, we’ll explore the future of games and entertainment both with our student game exhibitions and our special keynote/fireside chat with film, television and games industry expert, Chuck Eyler.

 

 

Agenda:

6:00pm - Doors open for networking and student game showcase


7:00pm - Keynote/Fireside Chat with Chuck Eyler – Moderator Beth  

               Rogozinski 

Join us as Chuck Eyler, entertainment industry luminary and veteran, discusses with Beth Rogozinski, Transmedia SF co-founder, the past, present and future of games and entertainment. 


8:00 - 9:00pm - Networking and student game showcase


 

Keynote:

Chuck Eyler, Studio Art Director, DreamCastle Studio, San Francisco, Playdom/Disney 

Chuck Eyler, award-winning writer, director, artist, storyteller and game maker, began his storied career as an animator for The New Adventures of Mighty Mouse, Tarzan, Fabulous Funnies and Flash Gordon.  Since that time, he has been involved in numerous television programs and films – including Oscar Award winning projects while at ILM like Innerspace, and Young Sherlock Holmes.  Chuck began working on games for Atari/Time Warner Interactive and has dozens of titles to his name.  While at EA, Chuck ran the art team for The Sims Console, won awards for Distinguished Service at EA and was nominated for his art direction for 'the Urbz' at the 8th Annual Interactive Achievement Awards. Chuck is currently Art Director for Disney/Playdom where he gets to fulfill his lifelong dream of following in the footsteps of a career hero, Walt Disney. 


Moderator:  Beth Rogozinski - Beth is a serial entrepreneur with decades of experience in the media technology industry having worked on hardware, software, apps and games.  Beth is also a co-founder of Transmedia SF.


Student Game Showcase Participants and Projects:

 

UCLA                                                        

 Exit Pallette:  Steven Ou, 2D Computer game         

 http://games.ucla.edu/game/exit-palette/

 

Perfect Woman (name TBA): Lea Schonfelder, Kinnect Game

http://games.ucla.edu/game/leas-girly-game/                      

 

Objetif: Aliah Drake, Card Game

 http://games.ucla.edu/game/objectif/                      

 

Sweet Sweet Salvation: Nick Crockett, Board Game

 http://games.ucla.edu/game/sweet-sweet-salvation/                      

 

Arcade Backpack: Steven Amrhien, Arcade Packpack

http://games.ucla.edu/game/ucla-game-lab-arcade-backpack/                      

  

Tickleplane: Mark Essen, 2D game / custom controllers

 http://games.ucla.edu/game/tickle-plane/                      

 

Arcade Machine: Peter Lu, Arcade Machine

http://games.ucla.edu/game/arcade-games/                      

 

Talk Therapy: Chris Reilly, Electromechanical game

http://games.ucla.edu/game/talk-therapy/                      


Poliphony: Joshua Nuernberger, 3D computer game

http://games.ucla.edu/game/poliphony/                      


Ascencion: Garrett Johnson,  3D computer game

http://games.ucla.edu/game/ascension/                      

  

HEAD                                                        

 Monde binaire: Baptiste Milesi, Book + App

 http://vimeo.com/51602636                      


OKO: Nadezda Suvorova, iPad App

 http://vimeo.com/51215714                      

  

Foxx Keedz: Julia Garcia-Skrebneva, iPad App

http://www.youtube.com/watch?v=hy6S4v5PDJc                      

 

Magnetics: Fabien Dupperrex, iPad App                        

 

Empreintes: iPad App                             


Rescue mars: Khalil Klouche, Ouya or Computer                   


Laser Cabinet: Khalil Klouche, Installation         

http://vimeo.com/38222642                      

 

Mimicry: Emilie Tappolet & Raphael Muñoz, Installation - Facial recognition screen

http://vimeo.com/51713499                      

 

Blueprint: Benjamin Gattet, Ouya Console game


Intraland: Marion Bareil, Ouya or Computer


Become Captain: Camille Morizot, Installation                                 

 

ZHDK                                                        

 Hollow Grounds: Jeremy Spielmann, iPad app

http://www.ryuworks.ch/gameTwelve.html                      

 

Armadillo: Ralf Mauerhofer and Stefan Spieler, iPad app

 http://www.armadillo-game.ch/                      

 

Ned & Ted: Marc Gruber and Simon Kovatsch, Computer game

 http://nedandtedgame.ch/                      

 

Journey of a Roach: Binan Woll and Mischa Geiser, Computer game

 http://koboldgames.ch/?kobold-project=sample-project                      

 

Butsch: Flurin Jenal, Computer game

http://www.flurinjenal.ch/Butsch/butsch.html                      

 

 


Have questions about The Future of Games and Entertainment: Special Keynote with Chuck Eyler? Contact Transmedia SF

When & Where


Swissnex
730 Montgomery Street
San Francisco, CA 94111

Thursday, March 28, 2013 from 6:00 PM to 9:00 PM (PDT)


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Organizer

Transmedia SF

 

Transmedia SF is a network of SF Bay Area media and start-up creatives who come together to develop our own projects, to promote and educate the world about transmedia storytelling, and to make San Francisco a center for transmedia production and education.

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