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Sound Design for Games: The Essentials (Workshop)

BBC Radio 5 live and Vision+Media

Monday, November 8, 2010 from 10:00 AM to 6:00 PM (GMT)

Sound Design for Games: The Essentials (Workshop)

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Ticket Type Sales End Price Fee Quantity
Sound Design for Videogames Delegate   more info Ended £26.00 £1.30

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Event Details

Sound Design for Games: The Essentials

Vision+Media have invited Paul Weir to run a one-day, hands-on Games Audio workshop on 8th November, 2010. The course is aimed at anyone who is interested in developing audio skills for multi-platform devices, with a focus on videogames.  



Sound Design For Games: The Essentials

-        Learning to listen to videogames using three contrasting case studies

-        The development of game audio technology

-        A guide to game development

-        Game audio job roles, creating an audio specification document and essential basic skills required to work in game audio

Sound Design Creation

-        Creating original sounds from scratch

-        Essential principles behind recording and producing sound effects for games, from location recording through to post-production

-        An introduction to sample editing

-        Audio editing best practice, tips and techniques

 Music Production

-        Contrasting game and film music

-        Game music production techniques

-        Generative & interactive music, basic principles and processes, working with generative  systems

 Implementing Audio for Games

-        Technical considerations when implementing, real-time effects, memory and asset management  and compression

-        Audiokinetic's Wwise – an audio middleware case study

-        Mixing in stereo and surround




Students are encouraged to bring examples of their work to the workshop.


About Paul Weir

Paul Weir is a sound designer, composer and voice director and has worked on over forty games since the mid-'90s as well as several films, radio programmes, adverts and theatre shows through his company Earcom (www.earcom.net). His first game was Discworld Noir and since then he's frequently acted as both the sound designer and composer on many projects, unifying both fields is of particular interest. Previous games games include Lego Harry Potter and Lego Batman, Pure, Constantine, Juiced 2, Ghost Master, Warrior Kings and many others across all the major gaming platforms.

Paul is currently the audio director, composer and sound designer on Eidos Montreal's new Thief game. Unusually for a major title,  he's responsible for creating all of the audio content for the game and for ensuring that the audio is fully represented within the overall game design.

He's a leading figure in the field of commercial generative ambient music installations and has designed several generative music systems, his music is played across the world in hotels, spas and banks, often using real-time systems.

He also regularly lectures in game audio and ran the world's first composing for new media masters degree at the London College of Music and Media. As well as Earcom, he runs the media production company Perfectly Normal Productions (www.perfectlynormal.net) which produces radio programmes for all the BBC radio networks, work for Perfectly Normal includes the editing, music and sound design on Radio 2's The Adventure of Sexton Blake.

Paul is a member of The Association of Motion Picture Sound, a body of film sound professionals







Have questions about Sound Design for Games: The Essentials (Workshop)? Contact BBC Radio 5 live and Vision+Media

When & Where

100 Broadway
Salford Quays
M50 2UW

Monday, November 8, 2010 from 10:00 AM to 6:00 PM (GMT)

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