Second Screens and Social TV Roundtable
Tuesday, December 18, 2012 from 8:30 AM to 10:00 AM (EST)
New York, NY
San Francisco, California
London, United Kingdom
PluggedIn's December roundtable will be focusing on Second Screens & Social TV.
The oft overlooked secondary effect of mass smart phone and tablet adoption has been the presence and impact of additional screens upon media consumption. TV viewers are now more engaged, with studies showing upwards of 75% of TV viewers using other devices while watching. What are they doing? What is the norm? And what can marketers now do to create greater engagement with and among the new age viewership? This month's roundtable will bring together founders, CEO’s and other digital executives to determine just a few of the answers.
Trendrr: Meghann Elrhoul VP, Client Service and Analytics
SecondScreen Networks: David Markowitz, VP Marketing & Business Development
Hemisphere Interactive: Ken Ruck, President, Co-Founder
7Echo: David Russek, CEO
ibubblr: Jeff Schroer, Co-founder
Bluefin Labs: Oliver Young, Head of Product
Tivo:Mark Risis,Director Interactive Ad Sales & Strategy
Ogilvy & Mather: Tom Boland, SVP Social@Ogilvy
NBC / USA Networks:Jesse Redniss, SVP Digital
Univision: David Beck,VP & GM of Social Media
PeekAnalytics: Michael Hussey, CEO
Sonic Notify: Jonathan Glanz, CEO / Founder,
ScreenReach Interactive: David Weinfeld, Chief Strategy Officer
GetGlue: Alex Iskold, Founder/CEO
PluggedIn Ventures does not refund the purchase of tickets, but can transfer ownership to another attendee.
Please email email@example.com with any cancellations or transfers.
When & Where
PluggedIn Ventures helps digital media startups build industry relationships and grow their businesses. We work with early stage companies on strategy and business development challenges.
Our monthly roundtables brings together founders, CEO's, and executives to discuss trending industry topics, with the objective of unlocking the full value of doing business together. Roundtables have included mobile, social media, commerce, casual gaming and many others.