From toddlers to tweens to twenty-somethings, life is an ebook, ready to upload. Kids can—and do—play, connect, and communicate 24/7. The kind of device they own is secondary; a keyboard and fingers are really all they need. The rest is just i-candy.
Sandbox Summit will make sense of what this real-time technology is teaching our kids. And what their usage is teaching us. Come hear the latest research, touch the newest devices, and discover what happens after Gen Z.
Presented by the MIT Education Arcade and Comparative Media Studies
April 17 and 18, 2012
Massachusetts Institute of Technology
Sandbox Summit discounts available before March 12, 2012 at the
Boston Marriott Cambridge
20 Ames Street, Building E15
Sandbox is an idea forum that explores the intersection of play, learning and technology. An annual event at MIT since 2010, Sandboxes have also been held in L.A., partnering with USC's Annenberg Innovation Lab, and in NYC, partnering with FIT, Hofstra, and The 92nd Street Y. What sets Sandbox apart is its mission of collaboration, creativity and connections. The content is highly curated, inspiring, and original. The attendees are an eclectic mix of media, entertainment, thought leaders, tech developers, toy manufacturers, researchers, marketers, educators, journalists, innovators, and students. Their common goal: To create better smarter, more effective ways for 21st century kids and families to play, learn and engage.
Sandbox is part of PlayScience, an innovation and development company that focuses on play, learning, and entertainment.