From toddlers to tweens to twenty-somethings, life is an ebook, ready to upload. Kids can—and do—play, connect, and communicate 24/7. The kind of device they own is secondary; a keyboard and fingers are really all they need. The rest is just i-candy.
Sandbox Summit will make sense of what this real-time technology is teaching our kids. And what their usage is teaching us. Come hear the latest research, touch the newest devices, and discover what happens after Gen Z.
Presented by the MIT Education Arcade and Comparative Media Studies
April 17 and 18, 2012
Massachusetts Institute of Technology
Sandbox Summit discounts available before March 12, 2012 at the
Boston Marriott Cambridge
Sandbox Summit® is an idea forum designed to address how technology affects the ways kids play, learn, and connect. By strategically intermingling disciplines and viewpoints, Sandbox Summit raises the bar on questions surrounding the use and development of new toys and tools. Knowing that play is how kids learn, the goal is to ensure that the next generation of players becomes active innovators rather than passive users of technology.