Sandbox Summit @MIT
From toddlers to tweens to twenty-somethings, life is an ebook, ready to upload. Kids can—and do—play, connect, and communicate 24/7. The kind of device they own is secondary; a keyboard and fingers are really all they need. The rest is just i-candy.
Sandbox Summit will make sense of what this real-time technology is teaching our kids. And what their usage is teaching us. Come hear the latest research, touch the newest devices, and discover what happens after Gen Z.
Presented by the MIT Education Arcade and Comparative Media Studies
April 17 and 18, 2012
Massachusetts Institute of Technology
Sandbox Summit discounts available before March 12, 2012 at the
Boston Marriott Cambridge
20 Ames Street, Building E15
Sandbox Summit® is a series of conferences designed to address how technology affects the ways kids play, learn, and connect. As technology is woven into every aspect of our children’s lives, Sandbox Summit raises the bar on questions surrounding the use and development of their new toys and tools.
Through high-energy panels, innovative demonstrations, original research, and thought-provoking discussions with industry and media leaders, analysts, journalists, analysts, educators, and parents, each Summit strategically intermingles disciplines and viewpoints. By creating a dynamic forum for conversation around play and technology, Sandbox Summit strives to ensure that the next generation of players becomes active innovators rather than passive users of technology.