RHoK Global June 2012: Montreal, Canada
Friday, June 1, 2012 at 6:00 PM - Sunday, June 3, 2012 at 5:00 PM (EDT)
Le Jeu Pour Le Changement Social
Miguel Caron is the CEO of Funcom Games Canada. Funcom is a highly acclaimed independent developer and publisher of online games based in Oslo, Norway. He is an experienced marketing, financial and operations executive with over 12 years of organizational leadership experience. Miguel is fluent in French and English, and has extensive global business experience.
Jason Della Rocca is a game industry consultant that works with game studios and organizations all over the world. For nearly nine years, he served as the executive director of the International Game Developers Association (IGDA), and was honored for his industry building efforts with the inaugural Ambassador Award at the Game Developers Conference. In 2009, Jason was named to Game Developer Magazine's "The Game Developer 50", a list which profiles 50 of the most important contributors to the state of the game industry.
Après avoir étudié en communication-marketing à l’Université de Montréal et aux HEC, Marianne s’est rapidement tournée vers le monde philanthropique, ou elle œuvre depuis quelques années déjà. Elle s’est d’abord occupée d’événements pour la Société canadienne du cancer, comme le Gala des grands chefs et le Relais pour la vie, avant s’engager auprès de l’UNICEF. Depuis, à titre de coordonnatrice de l’engagement de la communauté, Marianne travaille à mobiliser la population d’ici pour transformer l’avenir d’enfants dans le monde et réaliser la vision de l’UNICEF : chaque enfant, toutes les possibilités, sans exception.
Rochelle Rinne studies cultural anthropology at McGill University and works as a software tester at EA Montreal. She used to want to be an astrophysicist, but now she wants to be a Pokemon Master or maybe a museum curator. They are all kind of the same thing, in the end. She has blue hair, and when she stands at a bus stop on a warm rainy day she waits for a real live Totoro to offer her his umbrella. Rochelle also likes cute things, such as cats. She would like to own a million cats one day and watch cartoons with them.
Angelique Mannella is the founder of Decode Global, an international organization focused on developing mobile applications for social change. She has over 12 years of experience in technology product design and business development. She began her career as a semiconductor designer, and subsequently worked in consulting, business development, and mobile product management in Canada, Singapore and Finland. Angelique is a professional engineer, and has degrees from McGill University (BEng), the London School of Economics (MSc), and INSEAD (MBA).
Andrea Richiardi is an Italian software engineer who has been working for various Italian companies for about three years. He has an MA in Virtual Reality and Multimedia, and a BA in Software Engineering. Andrea has never given up on the reason he chose to do a Master's in Virtual Reality: to develop video games. A few months ago he joined an NGO-driven project and collaborated with them on Sustainaville, a world-changing educational game about sustainability. He loves, absolutely loves, developing object oriented code. He loves Java and Design Patterns. And he hates wasting in any form, to any extent. That's why he is the creator and maintainer of Horkizein, an open source XML binding library for the Android Platform.
Michael Hsu is studying computer science at McGill University. He is reasonably good at a number of things but not at reading his own handwriting, which resembles a goldfish flopping around after being dipped in an inkwell. His days are spent working on complexity theory, reconciling with his past, and forgetting to sleep. He has recurrent fantasies about moving to places that are warmer than Canada, but secretly likes the cold. Other things Michael likes include writing stories, drawing, playing the violin, and talking to his cat until it walks away. He does not like raisin bread. He does not know why.
L’équipe de Contre.ca. L’équipe est composée d’étudiants de la promotion 2012 du D.É.S.S en design de jeux de l’Université de Montréal, qui sont issus de différents domaines de spécialisation : du design (de mode, graphique ou industriel), de la recherche sur le serious gaming, de la communication, des études cinématographiques en passant par les sciences biologiques.
SATURDAY JUNE 2