The Queerness and Games Conference brings together academics and developers to embark on an innovative and interdisciplinary exploration of the intersection between LGBT issues and video games. The event will combine traditional paper presentations and panels with design discussions and creative workshops. Main focuses will include LGBT representation in games, LGBT concerns in the games industry, and the newly forming scholarly field of queer games studies.
Change is in the air, both for games studies and for the video games industry. As games studies begins to blossom, finding a foothold in top universities and important new media discourses, games scholars are moving past defining and defending the field to explore new modes of analyzing games. The natural marriage of queer studies and game studies is poised to change our perspectives of both disciplines.
Simultaneously, the games industry is opening itself to heated but important discussions about LGBT representation in games and game culture. Important communities of independent designers have begun exploring queerness directly in their games – challenging longstanding norms of homophobia and discrimination in this evolving art form. Together, academics and developers can create a roadmap for the future of LGBT issues in game studies and game design.
Academics and game-related professionals from all disciplines are welcome to submit proposals for talks, panels, or experimental sessions. In the academic arena, particular emphasis will be placed on: games studies, gender & sexuality, new media, information studies, literatures, film, and performance studies. Perspectives on all aspects of game development are also welcome: design, production, art, publicity, hiring, etc.
QGCon 2013 is free and open to the public. Because of the interactive nature of the event, academics, game developers, and journalists alike are encouraged to attend, regardless of official participation. Speakers are welcome to present in pairs and groups, as well as individually.