San Francisco, California
London, United Kingdom
MakerCon is looking for early stage products, projects, and ideas to feature in the Pitch Your Prototype competition.
Selected prototypes will be presented at the opening session of MakerCon and featured in the Innovation Showcase. Each winning entrant will have five minutes to present their idea and a prototype: a 2-minute pitch, then a 3-minute demonstration of the prototype. If your prototype is accepted, you will receive a conference pass to the two day event.
Attendees at MakerCon will vote for the most interesting and innovative product idea, taking into consideration its application, target market, and commercial viability.
The winner will receive a cash prize of $5k, and a slot on the Innovation Stage to present the prototype to the Maker Faire audience the following weekend.
Submit a 5-minute video of your project via this eventbrite registration. Your entry must be an early stage new product idea that is not yet on the market and not currently posted on a crowdfunding site. Deadline is Friday, April 25 by 11:59pm PDT.
Attendees at MakerCon will vote for the most interesting and innovative product idea, taking into consideration its application, impact on community,technology and business.
Contact us at: firstname.lastname@example.org should you have any questions.
When & Where
Make: Magazine and Maker Media
Make: is the first magazine devoted entirely to Do-It-Yourself (DIY) technology projects. Make: unites, inspires, informs, and entertains a growing community of resourceful people who undertake amazing projects in their backyards, basements, and garages. Make: celebrates your right to tweak, hack, and bend any technology to your will. Make: is published bi-monthly by Maker Media, Inc. that also produces the wildly popular Make: Online (www.makezine.com), the Maker Shed online store for DIY kits, books, and more (www.makershed.com), and the world's biggest DIY festival, Maker Faire (www.makerfaire.com).
"The Maker movement has brought the pre-1970s world of basement workshops and amateur tinkering into the digital age." — The New York Times