San Francisco, California
London, United Kingdom
Get trained and create innovative applications using close-range hand and finger tracking, speech recognition, face analysis, and augmented reality!
Join us for a series of workshops and a hacking competition dedicated to Intel® Perceptual Computing SDK, work with other talented developers and advance the world of computing.
You can bring a fresh new idea or existing apps and code to the hackathon, but keep in mind that your prototype will be judged only on what you've built during the hack.
In order to help you develop great prototypes, we're organizing two workshops. These are designed to get you started with the technology, answer your questions and help you prepare for the hackathon. If you have an idea for a great app, bring it to the workshops - we'll review and help you submit it to the ongoing Perceptual Computing Challenge for a chance to win $100k. Deadline for submitting to the Challenge ends July 1st (updated), so this is your chance to get the skills and training you need to win.
Note: you must have attended at least one of the workshops to be able to compete in the hackathon. If you have relevant experience, please contact vera at bemyapp dot com.
- 6pm Doors Open
- 6:30pm Welcome Notes and Competition Overview
- 7pm Project Pitches, Team Formation and Registration
- 8pm Coding Begins until closing (we are not staying overnight!)
- 9am Doors Open
- 10am Judges Interviews with teams
- 5pm Coding Stops
- 6pm Final Demos - 5 minutes per team
- 8pm Awards
- $3k Grand Prize
- $1k Most Innovative
- $1k Best User Experience
*note: 1 winner per category
- Technical Implementation of PerC features
- Effective User Experience
- Completion of objectives
Ben McChesney: Chief Technical Officer/Managing Partner, Helios Interactive
Ben manages a team of fantastic developers and oversee production at Helios Interactive. He's also the community outreach leader and an open source advocate to host hackathons and meetups while also teaching workshops and contributing code to the community. A co-organizer of the Bay Area Computer Vision Meetup, Ben's also a member of the Intel Perceptual Computing advisory board.
Tim Droz: VP & GM, SoftKinetic North America
Tim heads the SoftKinetic U.S. organization delivering 3D time-of-flight (TOF) and gesture solutions to international customers such as Intel and Texas Instruments. Prior to SoftKinetic, Tim was VP Platform Engineering and head of the Entertainment Solutions Business Unit (ESBU) at Canesta, developing the Kinect 2 TOF sensor (acquired by Microsoft). Tim's pioneering work extends into all aspects of the gesture and 3D ecosystem including 3D sensors, gesture-based middleware and applications.
Monika Lischke: Community Manager, Intel
Monika is the community manager for the Intel Developer Zone, currently based in Portland and her main focus is on developer engagement and enabling developers around the topics Ultrabook and Perceptual Computing. Before joining Intel she worked at Microsoft and Fujitsu in different positions in marketing, PR, culture change management and also community management. When she is not working or busy tweeting, she likes to travel and find new excellent restaurants and food carts.
Amar Kona: Technical Marketing Manager, Intel
Amar Kona is a Technical Marketing Manager for the Intel Scale Developer Programs. He works with developers and software vendors to be a part of the Intel Developer program and use Intel software products and services. He has been an advocate of Intel’s software initiatives in the bay area.
- Hardware support, i.e.Creative* Interactive Gesture Camera Kit, PC's, etc.
- Engineering support
- Food and beverages
- Support and Encouragement!
If you have any questions, you can reach out to vera at bemyapp.com
- The target system must use a 2nd, 3rd or 4th Core Intel processor. (we have a limited amount of Ultrabooks to loan)
- 500 MB Free hard disk space
- Creative Interactive gesture camera (a limited amount will be available, but we guarantee one per team)
- USB 2 or USB 3 Ports
- Microsoft windows 8 or windows 7 OS 32bit or 64 bit
- MS Visual Studio 2008 or 2010 with service pack or later versions