Omnipresent: When Virtual Meets Reality
Tuesday, March 12, 2013 from 3:30 PM to 4:30 PM (CDT)
San Francisco, California
London, United Kingdom
This event is part of the IEEE & W3C Open Future Series at SXSW and is open to all Registered Badge Holders
When the “virtual overlay” meets everyday life, everything changes, from the way we shop to the way we interact with the world around us. Today, augmented reality is moving beyond the virtual dimension to enhance real world experiences, meshing with and revolutionizing interactive training, real-world simulation, design, architecture, manufacturing, medicine and more. This panel explores new advancements in Virtual / Augmented Reality and the short and long-term impacts AR may carry. We'll also explore the not-so-distant future, highlighting the creative opportunities that exist for the development of new AR solutions, standards and enabling technologies.
- What are the most promising developments in computer vision that could take Augmented Reality (AR) to the next level or beyond?
- Having to use a phone or tablet for Augmented Reality limits the technology's vast potential. So, how will we be "seeing" AR in ten years?
- What kind of common infrastructure is needed to tie together the augmented world?
- Are synthetic and mixed environments the universal "next-generation interface"?
- What the heck is a spime and why should I care? What other new terminology should I be on the lookout for as reality shifts?
- BC "Heavy" Biermann, Founder, The Heavy Projects
- Blair MacIntyre, Assoc Professor, Georgia Institute of Technology
- Christine Perey, Spime Wrangler, Perey Research & Consulting
- Jay Iorio, Technology Strategist, IEEE
When & Where
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