Maker Camp Affiliate Program
Monday, July 8, 2013 at 10:00 AM - Friday, August 16, 2013 at 5:00 PM (PDT)
Maker Camp is a virtual DIY camp for teens exclusively using the Google+ social network to enhance the virtual experience of Maker Camp activities and projects. Started in 2012, campers from around the world attended Maker Camp for 30 days of projects, which they then could share with other campers via Google+. This year features all-new projects and maker adventures from MAKE magazine.
New this Year!
Campers can seek out Maker Camp affiliate sites in their local communities (libraries, makerspaces, schools, museums) where they can join their peers and participate in Maker Camp at a physical location. MAKE will provide a “playbook” to facilitate hosting Maker Camp at physical locations, with suggested curriculum by week and special event, and materials list to complete the recommended projects. The Maker Camp website will include a mapping tool to help campers find local affiliates in their community.
How to Qualify as an Affiliate
In exchange for the Maker Camp Program Kit we are asking affiliates to:
- Provide feedback, comments, input about what works, what doesn't
- Provide aggregate data of campers (ages, gender)
- Active participation over the 6 weeks
- Post videos, photos, comments regularly of projects on Google+
Make: Magazine and Maker Media
Make: is the first magazine devoted entirely to Do-It-Yourself (DIY) technology projects. Make: unites, inspires, informs, and entertains a growing community of resourceful people who undertake amazing projects in their backyards, basements, and garages. Make: celebrates your right to tweak, hack, and bend any technology to your will. Make: is published quarterly by Maker Media, Inc. that also produces the wildly popular Make: Online (www.makezine.com), the Maker Shed online store for DIY kits, books, and more (www.makershed.com), and the world's biggest DIY festival, Maker Faire (www.makerfaire.com).
"The Maker movement has brought the pre-1970s world of basement workshops and amateur tinkering into the digital age." — The New York Times