Colorado Technical University is proud to present visionary interactive game designer and New York Times bestselling author - Jane McGonigal. Join us in person to see how Jane is harnessing the power of Internet games to help solve some of the biggest challenges facing our world.
This event will take place during CTU’s quarterly Doctoral Symposium and is part of an ongoing speaker series: CTU Presents. Jane's gamification work has inspired many distinguished CTU faculty members and Doctor of Computer Science students, who will be among event guests.
5:00pm - Attendee check-in, interactive game and prizes
5:45-6:45pm - Jane McGonigal keynote address with live Q&A
6:45pm - Attendees receive signed copies of Reality is Broken by Jane McGonigal
7:00-7:30pm - VIP networking with Jane McGonigal and select door prize winners
Reserve your place now – seating and books limited to first 200 registrants.
ABOUT THE SPEAKER
Jane McGonigal is a world-renowned game designer and leading speaker on the use of game theory to address 21st century social, economic, and environmental problems. She draws inspiration from her work creating games for organizations such as the World Bank, the Olympic Games, the American Heart Association, the New York Public Library, plus many more.
One of Entrepreneur’s 2013 Entrepreneurial Women to Watch, Jane wrote the New York Times bestseller Reality is Broken: How Games Make Us Better and How They Can Change The World. In her book, Jane makes the case that our greatest asset is the gamer spirit — a fun attitude and dedication to collective problem-solving. She suggests that game designers excel at making difficult tasks engaging, and that we should involve them to solve challenges of our time.
Jane's credentials also include:
MORE ABOUT GAMES
Jane herself is a specialist in this field, a designer of alternate reality games, where a real-life activity is re-framed as a game. Players of Jane’s games face challenges as serious as surviving peak oil or establishing local sustainable businesses. And they face them with courage and creativity, inspired by their gameful state of mind. Persistence, energy, collaborative creativity, a sense of purpose in hard work — games unlock all of these powerful attitudes. And, most importantly of all, they restore to contemporary life the kind of heroism and communal striving that most of us struggle so hard to find.
Jane is notable for bringing gaming to the healthcare space. Her best-known project is SuperBetter, a mobile app and web-based game that helps individuals challenge personal health issues (depression, anxiety, chronic pain, stress reduction), and get support from their “allies” — real-life friends and family. With more than 125,000 players, it is currently under study at OSU Medical Center and the University of Pennsylvania. Jane’s other healthcare games include collaborations with the American Heart Association and the Myelin Repair Foundation.
She is currently an advisor and affiliate researcher with the Institute for the Future in Palo Alto, California, where she served for four years as the Director of Game Research and Development. Her recent projects include a Games for Healthcare initiative with IFTF and the White House as well as Paths Out Of Poverty, a crowdsourcing game by IFTF for the Rockefeller Foundation.
If you cannot attend in person, register for the Live YouTube Webcast to watch online!
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