This class will focus on workflows and more advanced modeling concepts. For those having already learned the basic concepts on how 3D objects are represented in the computer, and how objects translate with 3D printing, it is not uncommon to use multiple pieces of software to create a design. The difference of following an efficient workflow that uses the right tools at each stage is a major factor with time taken per project. Some of the most flexible tools will be introduced to get you started making amazing models without spending too much time familiarizing new interfaces.
The workshop portion of this class will focus on the use of Wings3D and Meshlab, which are available on both Mac and PC. Wings3D is a program with several important characteristics that make it possible to create some amazing things almost immediately, yet has some more advanced features that will allow the program to grow with you as you gain experience. There are two main strengths of the program that will be taught and demonstrated in this class. The first is topologically oriented subdivision modeling, which is a way of describing one family of techniques that designers often use to create the fantastically complicated lattice-like structures often seen in 3D printing. The second is coloration, which includes texture mapping (images) and embedded color (face and vertex coloring).
Exercise one - Topological Subdivision Modeling: Starting with a basic model, either a geometric primitive, an original form, or one imported from other software, we will explore the different methods of modifying and adding detail in ways that take full advantage of the capabilities of 3D printing to create intricate forms and strong, lightweight structures. We will discuss concepts of topology and complexity in 3D design so that you can make the best use of the techniques in a useful, practical way. Anyone interested in creating "Math Art" will benefit greatly from this exercise and will make some awesome models to print.
Exercise Two - Full Color Models: We will start by learning the different ways that color can be stored on a model, and when to use each method. We will create a basic UV texture-mapped model and explain the process of making it printable at Shapeways. The second portion of this exercise will outline some very intuitive methods of applying color directly to the model without using external texture images. These techniques are a powerful way to quickly get going with color models and avoid any trouble in modifying, uploading, or printing your model. Aside from being a lot of fun, these techniques are very well suited to creating full color landscapes, architectural models, characters and vibrant, detailed sculpture. We will also review coloring in Meshlab, another quick and easy way to make great looking models for printing in Full-Color Sandstone.
3pm - Intermediate 3D Printing - Color and UV mapping
4pm - 1/2 hour break
4:30 - Intermediate 3D Printing - Topological modeling (with color)
day end at 5:30
Please bring your own laptop with programs installed.
About the Teacher
Aaron Trocola is a teacher and industrial designer who has been creating 3D designs and working with technology start-up companies for over 15 years. At 32 years old, he has had more than 20,000 hours of 3D modeling experience in CAD, animation, and visualization. He also has personal experiences with a variety of manufacturing technologies, and have designed, printed, finished and shipped hundreds of 3d-printed products. He helped develop one of the first volumetric display technologies more than a decade ago, and more recently have worked as a product designer, teacher, and as a reverse engineering technician replicating aerospace components. He loves sharing his passion for 3D design with others and helping them get the satisfying feeling that comes with the ability to create whatever they imagine.
He has recently launched a digital apparel brand called ThreeForm that creates 3D-printed fashion and other wearable products.
FREE MAKE Magazine:
People who signed up for the class will get a free copy of Make Magazine: Ultimaker Guide to 3D Printing.
When & Where
Few subjects are more addictive than innovation. Specifically, world-improving, industry-changing, personally-revolutionary innovation like 3D printing. Did you know you can create a heart cell with a 3D printer? Or an ice sculpture? Or custom iPhone cases, espresso cups, high heels, lingerie, masks, toys, jaws, bones, cufflinks? Or bacon.