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Innovation Games Practitioner Class

Conteneo Inc.

Tuesday, April 6, 2010 at 9:00 AM - Wednesday, April 7, 2010 at 6:00 PM (EDT)

Innovation Games Practitioner Class

Ticket Information

Ticket Type Sales End Price Fee Quantity
Early Bird
Save 300! Buy the Early-Bird Ticket for the 2-day Innovation Games Practitioner Class before March 19, 2010. Ticket includes admission to event, materials and a one-year professional subscription to the online Innovation Games (a $1500 value!).
Ended $895.00 $9.95
General Admission
General Admission includes attendance at the 2-Day Innovation Games Practitioner Class, materials, lunch and a one-year professional subscription to the online Innovation Games (A $1500 Value!).
Ended $1,195.00 $9.95

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Event Details

Join us April 6 & 7, 2010 for our next Innovation Games Practitioner Class.

  • April 6 & 7
  • Manhattan, NY
  • Hive at 55
  • 9:00 am-6:00 pm
  • Max class capacity- 20

Recommended Hotel:

W New York, 541 Lexington Ave, New York, NY 10022

Phone: (212) 755-1200

 

Innovation Games®:

Creating Breakthrough Products Through Collaborative Play:

A two-day interactive class based on the material found in the book of the same name. Used by corporations such as SAP, Intuit, Qualcomm, Emerson Climate Technologies, Wyse Technologies and AirTransportIT, Innovation Games® have been featured in Software Development magazine and Soft*Letter, numerous blogs and conferences.

Description
Modern product development practices, especially those that focus on innovative products and services, place great emphasis on having development teams work directly with customers. This is good news, for the foundation of innovation is a genuine understanding of your customers, and then using this understanding to create more effective ways of solving their problems.
 
This course tackles the challenge of developing customer understanding head on by providing you with a fresh perspective on how to use a variety of games with your customers to develop the understanding that forms the foundation of innovation. You’ll find that if you use them, you’ll come to understand what your customers really want. You’ll have fun doing it. Perhaps more importantly, they’ll have fun doing it. Armed with this understanding, you’ll be able to create the breakthrough, innovative products that are the foundation of lasting success.

This course covers in-person and online games and includes sections on facilitation and presentation skills, how to structure engagements, and how to manage clients.
 


 
Target Audience

Product managers, marketing managers, software engineers, market research professionals.

Format / Duration
Two days, Instructor-Lead Training

Benefits
Upon completing this course, participants will be able to use Innovation Games® in new product development and ongoing product development processes to collaboratively identify, shape, and prioritize breakthrough products and services.

Content Outline
·   Discussion of Innovation Games and Market Research
·   Hi-level planning, playing and post-processing Innovation Games®
·   Detailed planning, playing and post-processing the results of several case studies that enable participants to experience all phases of Innovation Games®
·   Review and shared discussion; helping participants plan their adoption of these techniques
·  Facilitation and presentation skills
 
Theory of Instruction
The course is guided by a “learning by doing” model of education, based on the Enthiosys “Know-Do-Have” model of course design:
 
·   What participants will know after taking the class.
·   What participants will do during the seminar to reinforce key concepts.
·   What participants will have after the seminar to promote further practice and study.

Prerequisites
Although not strictly required, it is helpful if participants read the book Innovation Games®: Creating Breakthrough Products Through Collaborative Play before the course.

Materials
-Presentation in soft and hard copy
-A variety of handouts used to stimulate thinking and apply the materials
-Case studies
-A one year professional-level subscription to Innovation Games® online (a $1,500 value).

 

Have questions about Innovation Games Practitioner Class? Contact Conteneo Inc.
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When & Where


Hive at 55
55 Broad Street, 13th Floor
New York, NY 10004

Tuesday, April 6, 2010 at 9:00 AM - Wednesday, April 7, 2010 at 6:00 PM (EDT)


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Organizer

Conteneo Inc.

Grounded in the science of play, Conteneo’s enterprise software platforms and professional services merge serious games, data analytics, domain expertise and collaboration to help enterprises optimize decision making in the areas of strategy, innovation, sales, product development and market research. Conteneo has a wide array of customers from startups to Fortune 500 enterprises including HP, Adobe, Rackspace, Serena Software, Oracle, Cisco and Reed Elsevier, among others. These customers are currently using Conteneo to help solve their truly enduring problems: identifying unmet needs, developing and aligning on strategic choices, creating compelling offerings, and improving delivery processes.

Conteneo's brands include Innovation Games®, Knowsy®, Strategy Engine, Budget Games, Common Ground for Action and Trilicious

Conteneo's non-profit sister organization, Every Voice Engaged Foundation, is a 501 3(c) nonprofit that helps citizens, governments and nonprofit organizations collaboratively solve problems that are unsolvable without civic engagement. EVEF has been a leader in the Participatory Budgeting movement, helping citizens prioritize hundreds of millions of dollars through Budget Games, and has recently partnered with The Kettering Foundation and the National Issues Forums to develop Common Ground for Action to tackle wicked social problems through deliberative forums. 

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