Join us April 6 & 7, 2010 for our next Innovation Games Practitioner Class.
- April 6 & 7
- Manhattan, NY
- Hive at 55
- 9:00 am-6:00 pm
- Max class capacity- 20
W New York, 541 Lexington Ave, New York, NY 10022
Phone: (212) 755-1200
Creating Breakthrough Products Through Collaborative Play:
A two-day interactive class based on the material found in the book of the same name. Used by corporations such as SAP, Intuit, Qualcomm, Emerson Climate Technologies, Wyse Technologies and AirTransportIT, Innovation Games® have been featured in Software Development magazine and Soft*Letter, numerous blogs and conferences.
Modern product development practices, especially those that focus on innovative products and services, place great emphasis on having development teams work directly with customers. This is good news, for the foundation of innovation is a genuine understanding of your customers, and then using this understanding to create more effective ways of solving their problems.
This course tackles the challenge of developing customer understanding head on by providing you with a fresh perspective on how to use a variety of games with your customers to develop the understanding that forms the foundation of innovation. You’ll find that if you use them, you’ll come to understand what your customers really want. You’ll have fun doing it. Perhaps more importantly, they’ll have fun doing it. Armed with this understanding, you’ll be able to create the breakthrough, innovative products that are the foundation of lasting success.
This course covers in-person and online games and includes sections on facilitation and presentation skills, how to structure engagements, and how to manage clients.
Product managers, marketing managers, software engineers, market research professionals.
Format / Duration
Two days, Instructor-Lead Training
Upon completing this course, participants will be able to use Innovation Games® in new product development and ongoing product development processes to collaboratively identify, shape, and prioritize breakthrough products and services.
· Discussion of Innovation Games and Market Research
· Hi-level planning, playing and post-processing Innovation Games®
· Detailed planning, playing and post-processing the results of several case studies that enable participants to experience all phases of Innovation Games®
· Review and shared discussion; helping participants plan their adoption of these techniques
· Facilitation and presentation skills
Theory of Instruction
The course is guided by a “learning by doing” model of education, based on the Enthiosys “Know-Do-Have” model of course design:
· What participants will know after taking the class.
· What participants will do during the seminar to reinforce key concepts.
· What participants will have after the seminar to promote further practice and study.
Although not strictly required, it is helpful if participants read the book Innovation Games®: Creating Breakthrough Products Through Collaborative Play before the course.
-Presentation in soft and hard copy
-A variety of handouts used to stimulate thinking and apply the materials
-A one year professional-level subscription to Innovation Games® online (a $1,500 value).
When & Where
When people work together to their full potential, amazing things happen. And we believe that the best way to reach that potential is through the power of collaborative play and serious games.
Our mission is to use collaborative play to empower people and organizations to work better together, with their colleagues, customers and partners – no matter where they are in the world. This mission guides our products, informs our services and drives our social and civic engagement.
Learn more at www.conteneo.co.