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Innovation Games® for Customer Understanding: London

Conteneo Inc.

Monday, May 14, 2012 at 8:00 AM - Tuesday, May 15, 2012 at 5:30 PM (BST)

Ticket Information

Ticket Type Remaining Sales End Price Fee Quantity
Early Bird   more info 18 Tickets Ended £995.00 £6.50
General Admission   more info 18 Tickets Ended £1,495.00 £6.50

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Event Details

Join us on 14-15 May 2012 for our Innovation Games® for Customer Understanding course in London.


Date: 14-15 May 2012

Timing: 8:00 AM – 5:30 PM

Location: London, UK

Venue: Euston House, 24 Eversholt Street, NW1 1AD London

 

Course Description

Long before gamification, gamestorming and serious games became the latest buzz words, Luke Hohmann and his team were using a variety of serious games, Innovation Games®, to help companies like SAP, Qualcomm, Cisco, Reed Elsevier and Yahoo! build breakthrough products & services. These games (originally outlined in Luke's groundbreaking book, Innovation Games: Creating Breakthrough Products through Collaborative Play) enable you to work directly with your customers, eliciting unique insight into what they truly want from your product or service.


This two-day courses will teach you how to:

  • Discover what customers don't like about your offerings
  • Uncover unspoken needs & breakthrough opportunities
  • Understand where your offerings fit into your customers' operations
  • Clarify exactly how & when customers will use your product or service
  • Deliver the right new features & make better strategy decisions
  • Increase empathy for the customers' experience within your organization
  • Improve the effectiveness of the sales & service organizations
  • Identify your most effective marketing messages and sellable features

 

Target Audience

  • Product managers/directors
  • Marketing managers 
  • Market research professionals
  • Executive Management
  • Agile Coaches/Team Leads
  • Software engineers/developers/architects
  • Anyone interested in driving more successful, customer-focused product development

 

Benefits

Upon completing this course, participants will be able to use Innovation Games® in their Voice of the Customer, new product development and ongoing product development processes to collaboratively identify, shape and prioritize breakthrough products and services.

 

Content Outline

  • Discussion of Innovation Games and Market Research
  • High-level planning, playing and post-processing Innovation Games
  • Detailed planning, playing and post-processing the results of several case studies that enable participants to experience all phases of Innovation Games
  • Review and shared discussion; helping participants plan their adoption of these techniques
  • Facilitation and presentation skills

 

Theory of Instruction

The course is guided by a “learning by doing” model of education: 

  • What participants will know after taking the class.
  • What participants will do during the seminar to reinforce key concepts.
  • What participants will have after the seminar to promote further practice and study.


Prerequisites

Although not strictly required, it is helpful if participants read the book Innovation Games®: Creating Breakthrough Products Through Collaborative Play before the course.

 

Materials

  • Course Presentation
  • A variety of handouts used to stimulate thinking and apply the materials
  • Case studies

 

Instructor

Luke Hohmann, CEO and founder of The Innovation Games Company, is the inventor of Innovation Games® and a recognized expert on the use of serious games to solve complex business problems. Luke is currently a member of the Agile Alliance and has been involved in the agile community for more than a decade. He is also a senior advisor to OpenView Venture Partners.  Luke has written three books and numerous articles on software product management. He is also a member of the PDMA, the ACM and the IEEE. Luke graduated magna cum laude with a B.S.E. in computer engineering and an M.S.E. in computer science and engineering from the University of Michigan. In addition to data structures and artificial intelligence, he studied cognitive psychology and organizational behavior.



Have questions about Innovation Games® for Customer Understanding: London? Contact Conteneo Inc.
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When & Where


Euston House
24 Eversholt Street
NW1 1AD London
United Kingdom

Monday, May 14, 2012 at 8:00 AM - Tuesday, May 15, 2012 at 5:30 PM (BST)


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Organizer

Conteneo Inc.

Grounded in the science of play, Conteneo’s enterprise software platforms and professional services merge serious games, data analytics, domain expertise and collaboration to help enterprises optimize decision making in the areas of strategy, innovation, sales, product development and market research. Conteneo has a wide array of customers from startups to Fortune 500 enterprises including HP, Adobe, Rackspace, Serena Software, Oracle, Cisco and Reed Elsevier, among others. These customers are currently using Conteneo to help solve their truly enduring problems: identifying unmet needs, developing and aligning on strategic choices, creating compelling offerings, and improving delivery processes.

Conteneo's brands include Innovation Games®, Knowsy®, Strategy Engine, Budget Games, Common Ground for Action and Trilicious

Conteneo's non-profit sister organization, Every Voice Engaged Foundation, is a 501 3(c) nonprofit that helps citizens, governments and nonprofit organizations collaboratively solve problems that are unsolvable without civic engagement. EVEF has been a leader in the Participatory Budgeting movement, helping citizens prioritize hundreds of millions of dollars through Budget Games, and has recently partnered with The Kettering Foundation and the National Issues Forums to develop Common Ground for Action to tackle wicked social problems through deliberative forums. 

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