The Videogame Writers Caucus welcomes the International Game Developers Association (IGDA) to the WGAW for our 3rd annual joint gathering focused on videogame writing and writers. The event will offer members of both organizations the opportunity to meet their counterparts and discover what points of common ground exist between two groups dedicated to improving the lives and careers of game writers.
Hors d’oeuvres will be served.
November Panel Topic:
Narrative Design in Wasteland 2
Thursday November 15, 2012
7000 West 3rd Street
Los Angeles, CA 90048
Networking: 6:30 pm
Panel and Discussion: 7:30 pm
CEO, inXile entertainment
Brian Fargo has been in the games business since its infancy having founded Interplay Entertainment in 1983. Interplay became a top 5 PC games publisher in the mid 90's having produced some of the biggest franchises of all time including Bard's Tale, Wasteland, and Fallout. Interplay also helped to launch the careers of some of the biggest developers such as Blizzard, Bioware, and Treyarch. While at Interplay, Mr. Fargo brought Universal/MCA in as an equity partner and later took Interplay public in 1998. In addition, Mr. Fargo has served on the board of the IDSA, given key speeches at the industry's leading shows and most recently was the keynote at GDC China. Mr. Fargo formed inXile entertainment in 2002 and has just recently raised just under 3 million dollars with crowd sourced funding via Kickstarter for the newest project Wasteland 2.
Nathan Long has been a screenwriter for twenty four years, during which time he has had three movies made, including the cult hit Guyver II - Dark Hero, as well as a handful of live-action and animated TV episodes. The highlight of his show-biz career so far was his stint as head writer on Kamen Rider Dragon Knight, a kids’ super-hero show, which aired in 2008. Since 2005 he has also had considerable success as a novelist, writing eleven novels set in the universe of the Warhammer Fantasy Battles game for BL Publications, and also publishing two original science fiction novels, Jane Carver of Waar, and Swords of Waar for Night Shade Books. Most recently, he has begun writing full time for inXile Entertainment, creator of such games as A Bard's Tale and the forthcoming Wasteland 2. He lives in Hollywood.
Colin McComb has been a professional writer/game designer since 1991, with his most current work being narrative/level design for InXile's Wasteland 2. He started his career at TSR Inc., the publishers of Dungeons & Dragons, where he wrote and developed adventures and supplements for a number of campaign settings, where he won Origins Awards for his mega-dungeon Dragon Mountain and the Birthright campaign setting. It was his work on the Planescape campaign setting that took him to California; he worked for Interplay Productions' Black Isle Studios on Fallout 2 and the narrative classic CRPG, Planescape: Torment. As a freelancer, he has worked with Monte Cook's Malhavoc Press and Paizo Publishing's Pathfinder setting, and additionally has contributed to Kobold Quarterly's highly regarded Kobold Guide to Game Design: Vol III and the award-winning Family Games: The 100 Best. He is also the author of the Oathbreaker series, and has contributed to a number of upcoming anthologies. He lives just outside of Detroit.
Brian and Nathan will be discussing the creation of the narrative design of Wasteland 2. Audience Q & A will be integrated into the discussion – so now’s your chance to bring questions and get the answers directly from the creative team.
When & Where
The International Game Developers Association is the largest non-profit membership organization serving individuals who create video games. We bring together developers at conferences, in local chapters and in special interest groups to improve their lives and craft.