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I, Citizen: Beta Test

The Museum of Contemporary Phenomena

Saturday, April 12, 2014 from 1:00 PM to 5:00 PM (CDT)

Chicago, IL

I, Citizen: Beta Test

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Citizen Gamer Ended Free  

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Announcing!
I, CITIZEN - Beta-Test 

Help us create a game to ignite a wildfire of civic participation...

Saturday April 12, 2014
1:00-4:30 PM - Using the research we've assembled and the team resources, work collaboratively to make a game for civic engagement. Then... test and play all the games, if you can!
4:30-5:00 PM - Celebrate the results, give feedback, share stories, and eat pizza.

Come solo, or bring a team.
We'd like to learn how I, CITIZEN works for you...If you already collaborate with a team, bring them along.

Archeworks is in the River North neighborhood, close to CTA train and bus routes.
 
For more information: http://icitizen2000.org/

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I, Citizen is a project of the Museum of Contemporary Phenomena, an ad hoc curatorial project fostering public forums for ideas. I, Citizen will be featured in “RISK: Empathy, Art, and Social Practice” at the Glass Curtain Gallery, Columbia College of Chicago, February 10 to April 26, 2014. We are partnering with CivicLab, a coworking space in the west Loop dedicated to collaboration, education, and innovation for civic engagement.


Archeworks is a Chicago-based multidisciplinary design educator that advances design in the public interest and inspires collaborative action to shape more healthy, sustainable and equitable communities.

Have questions about I, Citizen: Beta Test? Contact The Museum of Contemporary Phenomena

When & Where


Archeworks
625 N. Kingsbury St. Chicago
Chicago, IL 60605

Saturday, April 12, 2014 from 1:00 PM to 5:00 PM (CDT)


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Organizer

The Museum of Contemporary Phenomena

The Museum of Contemporary Phenomena explores extraordinary moments in society, those instances where people, ideas, and events converge around an urgent question. It is a public forum for problem solving that is at its apex when enlivened with a cacophony of diverse and conflicting points of view.  Our goal is to increase awareness of, and provide strategies for addressing the central issues of our contemporary age.

To this end, we design interactive environments to nurture and promote discourse about pivotal topics that define and challenge our society.  These investigations and interchanges create the space for us to connect with others struggling with the same questions, and help us try to make sense of the key cultural and social issues of our time: nuclear technology, the erosion of our social safety net, the phenomena of fear, and housing (in)security in the age of foreclosure.

Our inquiries engage people directly, soliciting their personal responses to the question at hand, and collecting a spectrum of narratives of how the issues affect people at an individual level. In this respect, our work is distinguished by being both One-on-One in its performative qualities and One-to-One by creating a human scale event and/or installation as an artifact.

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