GANG'S Fall Summit and Demo Derby
NEW GAME AUDIO MARKETS AND PLATFORMS:
Finding new paths in game audio as the landscape of game platforms changes on a daily basis.
Plus: GANG'S GAME AUDIO DEMO DERBY (non-GDC edition)
Wilbert Roget (composer, LucasArts), Josh Whelchel (composer, Mojang & others), Jeff Essex (Creative Director, Audiosyncrasy), and Dren McDonald (composer/sound designer, LOLapps and GANG news editor/community manager)
Each panelist plans to share their own experiences working in a non-AAA console space, whether the challenges they've come across specific to various platforms (mobile, iOS, Facebook), or working with independent developers, and discuss their solutions to the problems they've run into in these new game platforms and work environments. The game audio professional working in this market is very often working as an entire audio department, and the panel will spend some time discussing expectations, budgets, skill sets, and problem solving.
After an hour of sharing some examples and stories from the trenches, there will be a demo derby, much like the demo derbies that GANG conducts at GDC San Francisco every year. Submissions were accepted through the GANG website but we have now hit the maximum number of demos we can listen to!
We look forward to seeing you there, and if you have any questions, please direct them to firstname.lastname@example.org or email@example.com.