San Francisco, California
London, United Kingdom
GameSoundCon is the leading conference dedicated to video game music and sound production.
GameSoundCon 2016 features two session tracks, plus Hands-on workshops in the latest Game Audio Development Tools:
Game Audio Pro is for seasoned game music and sound professionals, and covers a wide range of topics on the cutting edge in game music and sound design
Game Audio Essentials is for composers and sound designers familiar with more traditional media such as film, television, etc, but would like to learn the unique creative, technical and business challenges of working in the game industry.
Game Audio Research New for 2016, the Game Audio Research track is for researchers and academics doing cutting edge work in interactive music, interactive audio or other work pertinent to the field of game audio.
Audio for Virtual Reality Also new for 2016, an day of sessions dedicated to audio for virtual and augmented reality
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SoundCon, LLC, located in Bellevue, WA is dedicated to education in all aspects of interactive audio. GameSoundCon was founded by 28 year game audio veteran and Game Audio Network Guild Lifetime Achievement Award recipient Brian Schmidt