THIS MONTH WE TURN THE LENS AROUND AND LOOK AT YOU
Usually we try to get in a demo reel meeting once per quarter, but our spring was so full of news that we completely skipped it. We're making up for it this month with an entire meeting devoted to looking at your work, discussing how to make a good demo reel, meeting people who are hiring based on reels, and hanging out with professionals in the animation, motion graphics, vfx industries. If you have a reel to share with the group, sign up for a special ticket and become eligible for a special door prize.
Warren is rounding up talent to talk to you about what to include and what to watch out for when you are creating or presenting your reel.
WORDPRESS NEEDS YOU
We've launched a new look for the DMALA website. Currently, the direct URL is http://dmala.wordpress.com. We'll be moving back to HermosaWave once we start to build this up. Got any ideas? We wanna hear 'em.
- Twitter : http://twitter.com/dmala
- Toolfarm (http://tinyurl.com/TFdmala) Thanks to our friend @MicheleYamazaki @toolfarm; you can save some crazy money on software. Gotta use our member link! (or call them and let them know you're referred by us - yes non-members can use the link)
OUR AWESOME SPONSORS ACTUALLY SPONSOR YOU...
YES! Part of our evening is going to feature our door prize drawing. Everyone who comes gets a ticket.
The prizes are offered by the companies who help you make your work better - please click on their links and check out their gear...
ARE YOU A MEMBER OF OUR FB PAGE? You should be. Jobs, Specials, News, More...
GOT A COMMENT? SUGGESTION? WANT TO GIVE A PRESENTATION? WANT DIFFERENT PIZZA? Shoot me an email.
When & Where
Digital Media Artists \ Los Angeles
Digital Media Artists / Los Angeles (DMA/LA) is an association for professionals creating imagery for video, film, and other media using desktop tools. MGLA was formed in August 1997 through the merger of several previously-existing groups. DMA/LA is an extention of that - continuing in 2008. DMA/LA's area of discussions are not restricted to a specific hardware or software solution, understanding that an artist often has to employ 2D, 3D, and other digital tools to realize their vision - and that artistic inspiration can be universal.