San Francisco, California
London, United Kingdom
PHOTOS FROM LAST MONTH's MEET ARE UP!
LIGHTWAVE 3D w/ Don McCoy
There will be more details sooon! But we're really excited to have VFX and tracking guru Don McCoy come to talk about using Lightwave3D in production and a recent project that he's been on.
We are really going to make an effort to highlight your work every quarter this year. There's just so much other cool stuff to see, sometimes we can't schedule a regular time for it. Bring your short demo reel to Warren so we can get it onto the big screen.
Each month, we seem to find jobs for many members, but it help us (and other members) get familiar with your work. Also - you inspire others.
WORDPRESS NEEDS YOU
We've launched a new look for the DMALA website. Currently, the direct URL is http://dmala.wordpress.com. We'll be moving back to HermosaWave once we start to build this up. Got any ideas? We wanna hear 'em.
- Twitter : http://twitter.com/dmala
- Toolfarm (http://tinyurl.com/TFdmala) Thanks to our friend @MicheleYamazaki @toolfarm; you can save some crazy money on software. Gotta use our member link! (or call them and let them know you're referred by us - yes non-members can use the link)
OUR AWESOME SPONSORS ACTUALLY SPONSOR YOU...
YES! Part of our evening is going to feature our door prize drawing. Everyone who comes gets a ticket.
The prizes are offered by the companies who help you make your work better - please click on their links and check out their gear...
ARE YOU A MEMBER OF OUR FB PAGE? You should be. Jobs, Specials, News, More...
GOT A COMMENT? SUGGESTION? WANT TO GIVE A PRESENTATION? WANT DIFFERENT PIZZA? Shoot me an email.
When & Where
Digital Media Artists \ Los Angeles
Digital Media Artists / Los Angeles (DMA/LA) is an association for professionals creating imagery for video, film, and other media using desktop tools. MGLA was formed in August 1997 through the merger of several previously-existing groups. DMA/LA is an extention of that - continuing in 2008. DMA/LA's area of discussions are not restricted to a specific hardware or software solution, understanding that an artist often has to employ 2D, 3D, and other digital tools to realize their vision - and that artistic inspiration can be universal.