Digital Belonging: re-thinking interactive technology for crossover scenarios within changing communities.
Saturday, February 19, 2011 from 10:00 AM to 7:30 PM (GMT)
London, United Kingdom
There are more ways for people to belong to groups, networks and communities than ever before — belonging is no longer tied to geographical location, shared cities need shared spaces. The real art of public space is bringing people together in crossover spaces that foster exchange between people.
The workshop will discuss the design of public spaces that foster sharing and interaction between different groups of people, the role of designers, planners and politicians in creating them, and the impact of current social, technological and political trends on them, followed by a facilitated Q&A session.
The morning will be concluded with a real-life case study of a new Urban Orchard to be created in Tower Hamlets in 2011, leading to the official Digital Belonging Challenge kick-off.
Guest Speakers: Charlie Tims (Demos) and Heather Ring (Urban Orchard)
Charlie Tims is a researcher and an associate of the Think Tank Demos interested in democracy, technology and creativity and is a co-author of People Make Places. He is currently working on an alternative learning programme which accompanies the 2012 Olympic games with A New Direction. There is a full list of his publications here. Heather Ring is a landscape architect. She runs The Wayward Plant Registry and the London Bridge Physic Garden. Her recent projects include the Union Street Urban Orchard and the The East London Sukkah.
Participants: Janet Dowling (Storyteller, Writer and Folk Animateur), Lauren Currie (Redjotter, Snook), Ilona Gaynor (Speculative Design and Design Interactions, Royal College of Art), Caf Fean (Soundings), Daniel Foster-Smith (Technology Design and Behaviour), Vahakn Matossian (Interaction Design and Public Space) and Claire
Healy (final year MA Creative Practice for Narrative Environments student from Central Saint Martins)
Workshop Facilitators: Crystal Campbell (Narrative Ecology and NearInteraction) and Nina Honiball (MAKEshift and Soundings)
The structure of NearLabs is a “learning together by doing” professional workshop platform for the conception of future products and services with trademarked intellectual property. Workshops are structured to utilise the combined intelligence of the participating group, facilitated by the professional team at NearLabs and supported by NearInteraction.
Typical “learning together by doing” practices include
facilitated brainstorms, curated problem solving exercises,
experience-based-learning, case methods and physical prototyping
sessions aided by a collection of tools especially created to stimulate creative thought.
During the course of the day, participants will connect meaningfully over a series of nine conducted collaborative "learning together by doing" sessions, as they unite together to face the common challenge.
SATURDAY 10.00am sharp
Themed introductions from each participant.
Introduction to Case Study.
Digital Belonging Challenge kick-off.
Participants are divided into multi-disciplinary groups of 5.
- Networking and Refreshment Break -
Telling Stories: StoryTelling work-cards are introduced as the greater framing structure towards effectively designing and creating solution to your challenge. Great stories stimulate both an emotional and a logical response. The StoryTelling cards are used throughout the workshop as aspirational and motivational pointers.
Mapping the Ecology: encourages each group to get to grips with the challenge by using the Sense of Belonging toolkit, -a set of thinking tools designed to establish key players, identify relationships, and easily examine multiple points of view.
Inspiration Vault: free capturing of the group's collective inspiration examples coming from their individual multi-disciplinary professional experiences.
- Lunch -
5 Minutes: presented by Janet Dowling (Storyteller, Writer and Folk Animateur)
Of Superheros: returning to the StoryTelling work-cards to discuss challenges and dream up superheros and superpowers.
Braving the blank page: working together with pens, pencils and sheets of paper, the group begins the search for solutions. This session is divided into two facilitated exercises, the collection of ideas regardless of their percieved relevance, and the combination and extension of ideas.
Design Thinking: clarification and evaluation of the groups collected ideas base, exploring the balance between practical functionality and emotional appeal using Narrative Ecology's FVD (feasibility, viability and desirability) and NWD (needs, wants and desires) scenario-building sheets.
5 Minutes: presented by Ilona Gaynor (Speculative Design and Design Interactions, RCA)
Idea Synthesis: A lively group debate, voting on the top 3 promising ideas.
- Networking and Refreshment Break -
Elevator Pitch: each group prepares a 3 minute Top 3 presentation that will be addressed to the workshop participants as a whole, ensuring shared knowledge across all participants, and opening the ideas to a greater audience for voting, one solution for each group will be chosen to take forward.
technique involves brainstorming the questions around the solution,
because at the this stage there are often more questions than answers.
The questions will form the framework for constructing future action.
5 Minutes: presented by Vahakn Matossian (Interaction Design and Public Space)
Interactions: developed by NearLabs in partnership with NearInteraction, these cards are an exhaustive set of diagrams of up-to-date interactive technologies, exploring and de-mystifying concepts as varied as social media intergration to smartphone and tablet applications to tangible and gestural solutions. These solution provokers are guaranteed to entice you into talking big and thinking bigger about services that can make a practical difference when talking people to people interactions, matching people with a platform to connect and interact.
- Networking and Refreshment Break -
Wild Card: The StoryTelling work-cards are re-engaged, throwing each group an unexpected curve ball!
5 Minutes: presented by Caf Fean (Soundings)
Good Participation: a session intergrating the group's solution with the Good Participation flash set, an essential collection of valuable good participation touchpoints, this flash set creates a jumpstart platform for the analysis and establishment of effective solutions for participation.
Presentations: the workshop will be concluded with a 5 minute presentation from each group in the form of a narrative to the workshop participants as a whole, explaining the group's final solution to the Digital Belonging Challenge.
- Workshop Wind Down over drinks -
Participants are able to combine their new learnt information with their diverse knowledges to produce new insights and plans for action, to inform the needs of their individual organizations, institutions, products, and services.
NearLabs events result in the generation of valuable, tangible outcomes with unique intellectual property, that is co-owned by NearLabs and those participating, which is published, trademarked and distributed to the attending participants, and made available for future use.
At each workshop NearLabs provides the participants with a set of tools, probes and thought-provokers to inform and facilitate the innovation process, sets of cards, flash sets and scenario sheets designed to operate on principles that encourage creativity and collective ownership, allowing the users the ability to be intuitive, recognise patterns, and explore the full potential.
Participants go home with a selection of these thinking tools, as well as the ability to purchase complete copies directly from NearLabs at 40% of the retail price.
In addition to this, each participant will recieve a digital compiled work outlining the challenges and potential solutions documenting the IP generated at the workshop. This document is co-owned by NearLabs and those participating for future use.
A book will be self-published encompassing the complete series of the 2011 Decoding Participation, Engagement and Interaction with Technology Series workshop results due in April 2011, and available for purchase directly from NearLabs at cost price for past attendees.
The workshop audience is typically a multi-disciplinary mix, including: community workers, entrepreneurs, service designers, social entrepreneurs, social innovators, project managers at community centers, participation producers, public arts programmers, public engagement consultants, product developers, and those with positions that include market/customer insights, research and development, strategy and innovation.
Participants should importantly bring ideas! as well as a notebook, favourite pens or pencils. Everything else will be provided. Please note, laptops will be frowned upon! this is a hands-on workshop with people to people networking and participation.
We want you thinking, talking and connecting!
seating of participants to ensure an intimate workshop. Due to a
high nature of enquiries and interested participants, tickets sell out
fast, so we have 3 waiting seats available if there is a cancellation.
The Decoding Participation, Engagement and Interaction with Technology workshop series form a 3 part succession of related yet independent sessions taking place during February 2011.
Registration to each workshop must be made separately. Discounts are
available for booking 2 or 3 workshops at one time, please select the relevant
price option and directly re-register on the relevant 2nd or 3rd workshop pages
selecting the PAID-A, B or C option.
When & Where
facilitated by Crystal Campbell + Diogo Terroso
Crystal Campbell and Diogo Terroso facilitate workshops for the conception of future products and services. By utilising the combined intelligence of the participating group and 'learning together by doing' practices, including a hybrid mismatch of facilitated brainstorms, curated problem solving exercises, experience-based-learning, storytelling, case methods and physical prototyping sessions. The results is the rapid generation of valuable, tangible outcomes available for all participants future use. Expect the unexpected.