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Boston GGJ @ Northeastern University

Casper Harteveld

Friday, January 25, 2013 at 6:00 PM - Sunday, January 27, 2013 at 8:00 PM (PST)

Boston, MA

Boston GGJ @ Northeastern University

Ticket Information

Ticket Type Remaining Sales End Price Fee Quantity
Regular ticket   more info 8 Tickets Ended $15.00 $1.82
Northeastern ticket   more info Sold Out Ended $15.00 $1.82

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Event Details

Northeastern tickets are sold out! If you are Northeastern University student or staff or faculty member, you can buy a regular ticket. Please use your husky or neu e-mail to verify you are affiliated with Northeastern when purchasing this ticket. 

The Playable Innovative Technologies (PLAIT) Lab will host together with the Digital Media Commons (DMC) at Northeastern University the Boston Global Game Jam (GGJ). 

What is the Global Game Jam?

Global Game Jam is the premier annual game creation event that fosters the development of innovative game concepts and promotes international collaboration and teamwork. GGJ brings together thousands of game development enthusiasts participating through many local jams around the world on a single weekend. GGJ has proven itself to be an incubator for creative experiments and new start-ups. Some of the successes have included games being published and exciting collaboration opportunities for participants. 

More information: http://globalgamejam.org

We Want You to Innovate!

We encourage participants at this GGJ site to innovate. Teams can innovate by thinking of new game mechanisms or by using themes or topics that haven’t been used in games. In our opinion the GGJ offers a great opportunity to experiment and to deliver short but wonderful game experiences. You want to capture players with something new and revealing in the short amount of gameplay time. That happens with something innovative. To help facilitate this innovation, we will brainstorm about possible innovative approaches on Friday evening. In addition, PLAIT faculty will be available to brainstorm with you.

Where Will the Magic Happen?

The magic will happen at the Digital Media Commons (DMC), a state-of-the-art facility that opened her doors in Fall 2012. It is a collaborative learning facility made up of a number of group work areas, high-power computer workstations and expert support. The Digital Media Commons provides new access to professional-grade hardware and software previously only available to members in specialized programs. New capabilities in animation, GIS, CAD, high-quality printing, video & audio production are available to all. Dual-monitor Apple and PC workstations provide high-power computing to deliver seamless media production, modeling, data analysis, and more. A number of new collaboration areas also bring groups together to facilitate easy sharing with plug-in monitors for laptops, mobile whiteboards, flexible seating and movable tables, all based on a grid of power so users are never far from an outlet to power their devices.

More information: http://dmc.northeastern.edu/

Software can be found here: http://dmc.northeastern.edu/abilities/all/software 

What Should I Bring?

Although the DMC has computers available, we highly encourage participants to bring their own laptop. This is because some of the group spaces don’t have computers and you may decide with your group to work there. In addition, it is impossible to download software on DMC computers and so if you are need of dedicated game software (e.g., Unity or UDK), you need to rely on your own laptop. 

Who Can Attend?

Anyone with an interest in designing games can attend. All participants must be 18 years or older. You don’t need to have experience in designing a game before and you don’t need to have programming skills. In designing a game various assets and skills are needed other than programming: writing, art, sound, and game design. Teams need a mix of people with various backgrounds and while forming the teams we will make sure teams are balanced 

The site has a maximum of 50 participants. Priority is given to Northeastern students/faculty/staff by reserving 25 seats to them. If these seats are not used by January 15, they will be released for non-Northeastern students/faculty/staff. 

We Will Award You (Possibly)!

In addition to our encouragement to make you innovate, we will have a jury who will judge the games at the end of the weekend. The jury will consist of PLAIT faculty members and local game industry people. We will award two prizes: most innovative design and best overall design. The team members of the award winning designs will receive each an individual prize.

Schedule

The event will run from Friday, January 25th at 6pm until Sunday, January 27th at 8pm. Participants will need to attend the entire duration of this event. The GGJ is a 3-day event, but the site will closed for security reasons for non-Northeastern affiliated students/faculty/staff at midnight. The DMC is open 24 hours for Northeastern affiliated students/faculty/staff. The complete schedule is as follows:

Friday January 25th

16.00-17.00: Check in and jam registration

17.00-18.00: Theme reveal and presentations

18.00-20.00: Group Forming and Social “Get to Know Each Other” exercises
 and dinner

20.00-21.00: Brainstorming


21.00-22.00: Pitching and critique


Saturday January 26th

08.00-9.00: Breakfast


11:00: Deadline to create user profile and game page


12.00-13.00: Lunch


19.00-20.00: Dinner


Sunday January 27th

08.00-9.00: Breakfast


12.00-13.00: Lunch


15.00: Deadline for handing in the games

16.30-19.00: Presentations and awards

19.00-20.00: Ending activity with food and drinks

Food & Drinks

We will provide food and drinks during the event as indicated in the schedule and make sure a vegetarian option is available. In the vicinity of the location many varied options are available for food/coffee and other needs.

Transportation

We encourage participants to take public transportation. Parking information at Northeastern University is available here: http://www.northeastern.edu/parking/

Contact Information

Casper Harteveld, Assistant Professor at the College of Arts, Media and Design and member of the Playable Innovative Technologies Lab, is the organizer of this event. You can contact him with questions by e-mail (c.harteveld@neu.edu) or phone (617-373-4027).

You can contact Casper with questions regarding cancellations or any other concerns you may have about the event.

About Playable Innovative Technologies Lab

Playable Innovative Technology: PlayIT or PLAIT, also means Braid, intertwined strands of, in our case, disciplines and activities. PLAIT is a group of faculty who teach and do research on topics related to game design and interactive media. We see this new emerging discipline as an interdisciplinary topic that infuses the arts (performative and visual), sciences (psychology, social science), and technology (computer science and engineering). We believe that the strength of our team is the strong cross disciplinary collaboration and representation. The core faculty represent the interactive arts, the computer science, and the social science, with members that often cross between these disciplines and publish in the different disciplines. Thus, we advocate a multi- and inter-disciplinary approach to game design and interactive media teaching and research, which we feel is unique within the game and interactive media programs and departments.

More information: http://www.northeastern.edu/games/

Have questions about Boston GGJ @ Northeastern University? Contact Casper Harteveld

When & Where


Boston GGJ @ Northeastern University
360 Huntington Ave
Boston, MA 02115

Friday, January 25, 2013 at 6:00 PM - Sunday, January 27, 2013 at 8:00 PM (PST)


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Organizer

Casper Harteveld

Casper Harteveld is Assistant Professor at the College of Arts, Media and Design and member of the Playable Innovative Technologies Lab. His interests are in the design, use, and evaluation of games for serious purposes. He has written a book on the design of those games called Triadic Game Design (Springer, 2011) and on the evaluation called Making Sense of Virtual Risks (IOS Press, 2012). 

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