Behind the scenes of Rendering in 3ds Max
Wednesday, October 30, 2013 from 7:30 PM to 9:30 PM (GMT)
Southampton, United Kingdom
San Francisco, California
London, United Kingdom
SoMakeIt are pleased to be hosting a presentation by Neil Hazzard - Autodesk Principal engineer and development manager for rendering within 3ds Max
- What is rendering – a quick over view
- Bump mapping/ Displacement mapping
- The new rendering revolution – path tracing
- Putting it altogether
- Demonstration images/video
This talk by Neil will cover the basics of 3d rendering, covering topics such as “what is 3d rendering”, “what are the principles behind 3d rendering” and “what are the challenges” and will hopefully be the first of a series of talks covering rendering technologies in 3ds Max.
This is a exciting opportunity to attend a SoMakeIt hosted presentation from a leading 3ds Max developer to hear more about rendering technologies including Nitrous/Quicksilver/mental ray and Iray from someone who has given presentations at GDC, Siggraph, EUE as well as Nvidia, Microsoft and Sony events. oh and he has been invited to give a presentation at Autodesk Univesity this December - thats enough name dropping ;)
Neil has been at Autodesk for over 13 years and is a Principal engineer and dev manager for rendering within 3ds Max, and is also a Scrum Master.
This is a great opportunity, and time willing will give people a chance to discuss a leading 3D program with one of the key developers and may be attract him to join the group!
When & Where
So Make It
Southampton's Makerspace - we believe that everyone, from any background, should be able to learn new skills and make new friends. To enable this, we run a Makerspace where members can use our resources and tools to create amazing new things. Our members love to share knowledge and skills, so lack of experience is not a problem! We’re not for profit – ran by our members for our members.