Have an app idea or need an app built for your business?
This very special Mobile App Hackathon, focused on education, is an event produced by the AT&T Developer Program, in coordination with AT&T Aspire, designed for attendees (technical & non-technical) to build apps/mobile apps that disrupt education, get fed, compete for prizes across different categories and most importantly: meet new people and scout for teammates to work on new or current projects. Our hackathon will introduce you to the latest cutting edge tools to help deploy your own app with a website backend, fully hosted in the cloud.
We Supply: Quick presentations and code samples that help to bootstrap your hacking, food to keep you going, and caffeine to keep you awake. Along with technical senseis to assist you in building faster, smarter, and with new tools.
You Bring: Your laptop, skills & ideas. Come with a collaborative, team focused mindset and/or team up in advance on Twitter/Facebook/Google+ via the #atthack hashtag. Whether you are a backend person and code in Ruby/PHP/.NET or are a designer and only work with Illustrator, you are invited to attend this event. Every group needs a good balance of talent and your development skills are needed!
Event Schedule. The following is a list of the weekends agenda:
- 6PM - Friday Evening - Kickoff event with drinks, networking, and developer dating which leads into idea pitches and team formation.
- 10AM - Saturday Morning - The fun continues with an all day hackathon. Work with the teams that you formed on Friday night to produce the app spec’d out the night before. Senseis will be available throughout the entire event to help you code up your solution. App submissions will be accepted throughout the day with a deadline of 6PM.
- 6PM - Saturday Afternoon - Pencils down. Please sign up your teams to present via this link: http://bit.ly/hackprezreg Pitches start promptly at 6PM and are limited to three (3) minutes per team. No powerpoints unless you are only presenting an idea.
Prizes. The following prizes are experiential and geared towards accelerating you towards a successful business as well as expanding your network and industry knowledge:
- Best Hackathon Overall App
- 1st Place
- $500 in Gift Cards for the team to split
- $5,000 donated from AT&T to the team's choice of non-profit organizations**
- One (1) year Github "Medium" Plan for team to share
- 2nd Place
- $300 in Gift Cards for the team to split
- $3,000 donated from AT&T to the team's choice of non-profit organizations**
- One (1) year Github "Small" Plan for team to share
- 3rd Place
- $200 in Gift Cards for the team to split
- $1,000 donated from AT&T to the team's choice of non-profit organizations**
- One (1) year Github "Micro" Plan for team to share
- Best App using Apptentive
- 1st Place
- One (1) 16GB iPad Mini (WiFi only)
- Use of Apptentive SDK
- Six (6) months of Apptentive Pro Service Free!
Judging Criteria. Apps will be judged based on the criteria below and weighted accordingly.
- 33% Weight - Ability to clearly articulate what your app does
- 33% Weight - Originality of idea
- 33% Weight - Use of Node.JS, Sencha, cloud9ide.com, Heroku, and other technologies
- Hackathon Terms: http://db.tt/kyPS9ojR
- Follow us @attdeveloper for live updates and photos from the event
- "Like" us on Facebook! https://www.facebook.com/ATTDeveloper
|Alex Donn, a Developer Evangelist with the AT&T Developer Program, is based out of sunny Seattle! His passion is educating developers young and old about mobile application development best practices through events like hackathons that fuse the collective interests of multiple technology and business leaders.||David O'Neill, CEO of Viafo, is a Mobile technology specialist and consultant with deep strategic and business development experience. Viafo is a company dedicated to making is simpler for developers, brands, enterprises and content providers to add interactive services and features like location based services, social networking, billing, messaging and other services to their mobile and connected applications through Viafo's Cloud Based Services Gateway.|
|Brian Howe is a teacher, attorney and entrepreneur. He founded Vox Legal PLLC, a law firm that specialized in setting up unique legal structures--including one of the largest nonprofit VC funds to invest in early stage Indian start-ups, a hybrid model for an interplanetary businesses on behalf of NASA, and many others. As an adjunct professor at Seattle University School of Law, Seattle Pacific University, and Northwest Graduate University, Brian teaches graduate courses in Law and Social Entrepreneurship and Global Development and Social Justice. He is the founder and managing director of Hub Seattle, an incubator environment and coworking space for inspiring entrepreneurs toward creating lasting impact. Brian serves as an advisor or board member to Arts Aftercare (helping artists offer healing to trauma survivors), Fledge.co (a "conscious company" incubator), SocEntWeekend.org (from idea to impact startup in 50 hours) and SiFP.net ("Shark Tank" for social innovators). He likes rooftops, sailing, and wrestling with his nephews.||Mike Saffitz grew up in Seattle, skiing, fishing, hiking, and camping in between creating bulletin board systems and building some of the Internet's earliest websites. He attended Pomona College, majored in Computer Science and Mathematical Economics, and still daydreams about combining the two. After college, Mike spent several years in Philadelphia at the Penn Center for Bioinformatics, where he managed "big data" infrastructure and visualization. Upon returning to Seattle, Mike joined Microsoft where he spent 5 years as the Program Manager for the Windows Phone Developer Experience, during which time he was responsible for developer engagement, application compatibility, the Windows Phone 7 Developer Tools, and most recently the Windows Phone 7 multitasking framework.|
|Nick Denny, CTO at Viafo, has over 10 years of experience working in Software Development on mobile devices. He has most recently been concentrating on working with web-based APIs and accessing them on mobile apps, both directly from the client and also via a hosted server or cloud service.|